Hero

Hero at character creation, female, frontFemale, front
Hero at character creation, male, frontMale, front
Hero at character creation, male, turnedMale, turned
Hero in the native character-creation preview. You choose race and gender; every Hero class starts from this model.

Hero Hoplite

Heroes are a strong and proud race. Following their tradition of chivalry,

these brave Hoplites are heavily armored and trained in a variety of

weapons.

With Rising Might, anyone's strength can be greatly increased!

Shield Push knocks your enemy far away from you and your party!

Start the fight off with Bleeding, and your opponent will lose lots

of health over time!

Hero Myrmidon

"You think Heroes only know how to defend? Let me show you how wrong you

are!"

Guardians are aggressive and heavily armored melee combatants. They rush

into the thick of combat and apply lots of pressure with their damage.

Crazy Standing roots you to the ground, but dramatically increases

your attack speed and damage!

Stoneskin prevents all physical damage you take for a short period

of time!

Knight Symbol not only dramatically increases your damage, but it

also disables your opponent's defense!

Hero Phalanx

"With my shield, I will protect my party."

Defenders are specialized tanking characters with the ability to withstand

lots of damage from multiple sources.

Blue Suction quickly drains your enemies mana, keeping them from

using spells!

A wide area taunt, Taunt Roar keeps all the enemies focused on you!

Extinction stuns many enemies all around you, allowing your party to regroup and strike!

Builds

Choose a Starter build around your learned skills and equipment requirements.

Hero Hoplite — Starter build

DEX-led melee damage with stuns and displacement
Build fieldStarter build
Stat splitDEX
Skill orderSuggested priorities: Charge → Psychic Crash → Bleeding → Assault Crash → Shield Push → Taunt
GearOne-handed sword and shield; level-appropriate battle armor: helmet, tunic, tasset, gauntlets and boots.
PlaystyleUse Charge to stun an enemy, then follow with Psychic Crash and Bleeding as these skills unlock. Switch to Assault Crash when enemies are grouped, and use Shield Push to create room or Taunt to draw a monster's attacks.
ProsA charging stun helps initiate attacks; Direct, damage-over-time and area attacks cover different fights; Shield Push provides displacement
ConsTaunt makes you the monster's target; Shield Push changes positioning for follow-up attacks; Bleeding delivers damage over time rather than all at once

Hero Phalanx — Starter build

STR frontline damage with group control and party buffs
Build fieldStarter build
Stat splitSTR
Skill orderSuggested priorities: Shield Burden → Shout → Empower → Physical Aura → Extinction → Whirlwind → Throwing Shield → Heroic Power
GearOne-handed sword and shield; level-appropriate battle armor: helmet, tunic, tasset, gauntlets and boots.
PlaystyleUse Shout and Shield Burden for pressure, then add Extinction or Throwing Shield to control groups as these skills unlock. Keep Empower and Physical Aura active with your party, and use Whirlwind when knocking enemies back helps the fight.
ProsShield Burden adds STR-linked damage; Area stuns and movement control disrupt groups; Party buffs support attack, defense and HP recovery
ConsWhirlwind can break a tightly grouped pull; Support buffs need upkeep alongside attacks; Several recommended controls unlock later in progression

Hero Myrmidon — Starter build

DEX-led critical-damage pressure with melee disruption
Build fieldStarter build
Stat splitDEX
Skill orderSuggested priorities: Critical Aura → Final Crash → Blue Drain → Heavy Weapon → Straight Repulse → Knight Symbol → Stunner → Heroic Power
GearOne-handed sword and shield; level-appropriate battle armor: helmet, tunic, tasset, gauntlets and boots.
PlaystyleKeep Critical Aura active and use Final Crash, Blue Drain and Heavy Weapon to pressure a target as these skills unlock. Position Straight Repulse through a line of enemies, and use Knight Symbol for its defense bypass or Stunner to interrupt with a stun.
ProsParty critical-chance and attack support; Defense and damage-reduction bypass through Knight Symbol; Mana pressure through Blue Drain
ConsStraight Repulse loses damage along its line; Blue Drain's special pressure depends on an enemy's mana; This sequence favors pressure rather than healing