Elf
Female, front
Male, front
Male, turnedElf skill overview
Elves are born with the power of magic flowing through their veins. Every
member of their race has powerful magical talent.
With the all-purpose Heal spell, you can heal yourself or your party
members!
With Revive, you can bring players back from the brink of death
itself!
With the Chrono ability, you can make one of your spells cast
instantly!
Elf Mystes
"Fear not my friend, you will not perish under my watchful eye and
healing touch."
Priests are efficient and powerful healers, having some of the best
healing abilities in all of Realms.
Obligation places a powerful shield around yourself and your allies
to protect them from damage!
Perfect Healing fully restores your target's health!
Mind Air allows the priest to root all of the enemies around him for
a moderate period of time!
Elf Theurge
"You dare mistake Elf kindness for weakness? Let me show you the error
of your ways."
Templars are the warrior priests of the Elf race, wielding both powerful
weapons and spells to punish their enemies.
Cast Over completely eliminates your spells casting times for a
short period of time!
Destruction deals massive amounts of damage to your enemy!
Grey Mask protects the user from any sort of experience loss while it is in effect!
Builds
Choose a Starter build around your learned skills and equipment requirements.
Elf Asklepiad — Starter build
| Build field | Starter build |
|---|---|
| Stat split | INT |
| Skill order | Suggested priorities: Holy Light → Mind Blast → Saint Strike → Divine Beam → Net Bind |
| Gear | Staff; Helmet, chestpiece, leggings, gauntlets and boots that meet your equip requirements. |
| Playstyle | Build around Holy Light and add Saint Strike for repeated damage against your target. Use Mind Blast to stop movement, and choose Net Bind only when you can accept being held as well. |
| Pros | Holy Light turns Intelligence into direct damage; Saint Strike keeps dealing damage over time; Mind Blast prevents a target from moving |
| Cons | Net Bind holds the caster as well as the target; Divine Beam scales with Psyche rather than the Intelligence focus; Saint Strike also scales with Psyche, so Intelligence alone does not build both contributions |
Elf Mystes — Starter build
| Build field | Starter build |
|---|---|
| Stat split | PSY |
| Skill order | Suggested priorities: Thalassa's Mind → Thalassa's Battle → Thalassa's Grace → Nemesis → Mind Air → Vacuum → Heroic Power → Judgement |
| Gear | Staff; Helmet, chestpiece, leggings, gauntlets and boots that meet your equip requirements. |
| Playstyle | Build around Thalassa's Mind, then add Thalassa's Battle and Thalassa's Grace to enhance yourself and your party. Use Mind Air to stop enemy movement, reserving Vacuum for fights against other players. |
| Pros | Thalassa's Mind turns Psyche into direct damage; Thalassa's Grace increases damage penetration for the caster and party members; Mind Air stops movement for a target and nearby enemies |
| Cons | Vacuum cannot be used against monsters; Nemesis scales with Intelligence rather than the Psyche focus; Judgement combines Psyche and Intelligence, so Psyche alone does not build both contributions |
Elf Theurge — Starter build
| Build field | Starter build |
|---|---|
| Stat split | INT |
| Skill order | Suggested priorities: Thalassa's Hammer → Group Euphoria → White Curse → Thalassa's Anger → Final Attempt → Destruction → Heroic Power → Shield Strike |
| Gear | Blunt weapon with a shield; Helmet, chestpiece, leggings, gauntlets and boots that meet your equip requirements. |
| Playstyle | Use a blunt weapon for Thalassa's Hammer and White Curse, then add Thalassa's Anger to damage nearby enemies and drain mana. Keep Group Euphoria active to restore party members' HP from the damage you deal, and use Shield Strike with a shield to slow your target. |
| Pros | Thalassa's Hammer combines magic-attack damage with a stun when using a blunt weapon; Thalassa's Anger damages nearby enemies and drains mana; Group Euphoria restores party members' HP from the caster's damage |
| Cons | Thalassa's Hammer and White Curse require a blunt weapon for their stun effects; Group Euphoria's recovery depends on the damage the caster deals; Shield Strike requires a shield |
