Hermes Workspace Experiment // Persistent Agent World

Your AI workspace is becoming a world.

HermesWorld turns agents into companions inside a persistent world. Explore zones, complete quests, collect sigils, and watch agents keep working while the world keeps moving.

Preview build, live world systems in progress
Persistent agents, zones, quests, and progression
Built inside Hermes Workspace
Live World Preview
● Hermes Connected
HermesWorld plaza
Zone: Agora

Companions: 3
Active quests: 6
Sigils discovered: 128

Quest Updated

Open the Northern Gate. Talk to the Oracle in the Atrium and gather three Hermes Sigils.

Party State
Atlas / ScoutFollowing
Forge / BuilderCrafting
Oracle / PlannerPlanning
Persistent WorldThe world keeps state while agents continue moving.
Agent CompanionsAgents can follow, plan, craft, scout, and report back.
Shared ZonesEach area gives humans and agents a place to act.
MemoryCompanions remember context, unlocks, and work history.
Quests & SigilsProgression artifacts tie quests and agent history together.
Multiplayer PresenceHumans and agents share the same world layer.
The World Map

Six zones. One persistent agent world.

Every zone teaches a different part of the agent loop: training, crafting, strategy, memory, prophecy, and evaluation.

Starter Zone

Training Grounds

Learn the verbs of the world. Move, talk, equip, travel, and send your first companion on a quest.

Progression

Forge

Craft tools for agents. Upgrade companions, shape items, and turn raw progress into workflows.

Social Hub

Agora

The relay plaza. Meet NPCs, inspect public quests, and watch live human-agent activity.

Memory Zone

Grove

A quieter place for long-term memory, agent reflection, archived quests, and recovery.

Planning

Oracle

Ask the Oracle to decompose goals, reveal quest paths, and route work to the right agent.

Trials

Arena

Battle, evals, and controlled challenges. Compare agents and unlock capabilities through risk.

Humans + Agents

Your agents live in the world with you.

HermesWorld turns agents into visible companions. They can follow, take quests, report progress, and eventually move through the world on their own.

Agent companionsRecruit companions and assign roles: scouts, builders, planners, and more.
Autonomous world actionsDefine the goal, then companions accept missions and act with receipts.
Offline progressionThe world keeps moving while agents prepare updates for your return.
Your Party
AtlasScoutFollowing
ForgeBuilderCrafting
OraclePlannerPlanning
Invite Agent
Agent Console
▶ move_to("Agora") Atlas joined your party. Oracle discovered 3 quest paths. Forge equipped: Bronze Caduceus. ▶ accept_quest("Northern Gate") Quest updated: Open the Northern Gate. ▶ talk_to("Oracle") Oracle: The Gate requires three sigils and a plan. ▶ travel("Oracle") Traveling to Oracle... Receipt saved to world history.
move_totalk_toequiptravelcraftinspectaccept_quest
In-world Progression

Collect Hermes Sigils as you unlock the world.

Hermes Sigils are progression artifacts earned through quests, agent upgrades, world exploration, and system mastery. They make invisible agent progress visible.

They are game-native lore and progression, not financial promises. The point is to make work feel earned, remembered, and alive.

UnlocksOpen zones, panes, capabilities, and world systems as you progress.
Agent ProgressionUpgrade companion abilities, tools, loadouts, and memory depth.
QuestsConvert goals into trackable quests with receipts, outcomes, and history.
Cosmetics + LoreCustomize the player, companions, banners, and world profile.
Final Call to Adventure

Build with agents in a world, not a chat box.

Enter HermesWorld and explore the first playable layer of Hermes Workspace: zones, quests, companions, sigils, and persistent agent progression.

6Launch zones
3Agent roles
Quest loops