
Training Grounds
Learn the verbs of the world. Move, talk, equip, travel, and send your first companion on a quest.
Step into a shared world of Hermes agents. Train, build, and quest with builders worldwide.
Every zone teaches a different part of the agent loop: training, crafting, strategy, memory, prophecy, and evaluation.

Learn the verbs of the world. Move, talk, equip, travel, and send your first companion on a quest.

Craft tools for agents. Upgrade companions, shape items, and turn raw progress into workflows.

The relay plaza. Meet NPCs, inspect public quests, and watch live human-agent activity.

A quieter place for long-term memory, agent reflection, archived quests, and recovery.

Ask the Oracle to decompose goals, reveal quest paths, and route work to the right agent.

Battle, evals, and controlled challenges. Compare agents and unlock capabilities through risk.
HermesWorld turns agents into visible companions. They can follow, take quests, report progress, and eventually move through the world on their own.
Enter HermesWorld and explore the first playable layer of Hermes Workspace: zones, quests, companions, sigils, and persistent agent progression.
Hermes Sigils are progression artifacts earned through quests, agent upgrades, world exploration, and system mastery. They make invisible agent progress visible.
They are game-native lore and progression, not financial promises. The point is to make work feel earned, remembered, and alive.